mall-app-t/uni_modules/uni-swipe-action/components/uni-swipe-action-item/mpother.js

261 lines
5.8 KiB
JavaScript
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

let otherMixins = {}
// #ifndef APP-PLUS|| MP-WEIXIN || H5
const MIN_DISTANCE = 10;
otherMixins = {
data() {
// TODO 随机生生元素ID解决百度小程序获取同一个元素位置信息的bug
const elClass = `Uni_${Math.ceil(Math.random() * 10e5).toString(36)}`
return {
uniShow: false,
left: 0,
buttonShow: 'none',
ani: false,
moveLeft: '',
elClass
}
},
watch: {
show(newVal) {
if (this.autoClose) return
this.openState(newVal)
},
left() {
this.moveLeft = `translateX(${this.left}px)`
},
buttonShow(newVal) {
if (this.autoClose) return
this.openState(newVal)
},
leftOptions() {
this.init()
},
rightOptions() {
this.init()
}
},
mounted() {
this.swipeaction = this.getSwipeAction()
if (this.swipeaction && Array.isArray(this.swipeaction.children)) {
this.swipeaction.children.push(this)
}
this.init()
},
methods: {
init() {
clearTimeout(this.timer)
this.timer = setTimeout(() => {
this.getSelectorQuery()
}, 100)
// 移动距离
this.left = 0
this.x = 0
},
closeSwipe(e) {
if (this.autoClose && this.swipeaction) {
this.swipeaction.closeOther(this)
}
},
appTouchStart(e) {
const {
clientX
} = e.changedTouches[0]
this.clientX = clientX
this.timestamp = new Date().getTime()
},
appTouchEnd(e, index, item, position) {
const {
clientX
} = e.changedTouches[0]
// fixed by xxxx 模拟点击事件,解决 ios 13 点击区域错位的问题
let diff = Math.abs(this.clientX - clientX)
let time = (new Date().getTime()) - this.timestamp
if (diff < 40 && time < 300) {
this.$emit('click', {
content: item,
index,
position
})
}
},
touchstart(e) {
if (this.disabled) return
this.ani = false
this.x = this.left || 0
this.stopTouchStart(e)
this.autoClose && this.closeSwipe()
},
touchmove(e) {
if (this.disabled) return
// 是否可以滑动页面
this.stopTouchMove(e);
if (this.direction !== 'horizontal') {
return;
}
this.move(this.x + this.deltaX)
return false
},
touchend() {
if (this.disabled) return
this.moveDirection(this.left)
},
/**
* 设置移动距离
* @param {Object} value
*/
move(value) {
value = value || 0
const leftWidth = this.leftWidth
const rightWidth = this.rightWidth
// 获取可滑动范围
this.left = this.range(value, -rightWidth, leftWidth);
},
/**
* 获取范围
* @param {Object} num
* @param {Object} min
* @param {Object} max
*/
range(num, min, max) {
return Math.min(Math.max(num, min), max);
},
/**
* 移动方向判断
* @param {Object} left
* @param {Object} value
*/
moveDirection(left) {
const threshold = this.threshold
const isopen = this.isopen || 'none'
const leftWidth = this.leftWidth
const rightWidth = this.rightWidth
if (this.deltaX === 0) {
this.openState('none')
return
}
if ((isopen === 'none' && rightWidth > 0 && -left > threshold) || (isopen !== 'none' && rightWidth >
0 && rightWidth +
left < threshold)) {
// right
this.openState('right')
} else if ((isopen === 'none' && leftWidth > 0 && left > threshold) || (isopen !== 'none' && leftWidth >
0 &&
leftWidth - left < threshold)) {
// left
this.openState('left')
} else {
// default
this.openState('none')
}
},
/**
* 开启状态
* @param {Boolean} type
*/
openState(type) {
const leftWidth = this.leftWidth
const rightWidth = this.rightWidth
let left = ''
this.isopen = this.isopen ? this.isopen : 'none'
switch (type) {
case "left":
left = leftWidth
break
case "right":
left = -rightWidth
break
default:
left = 0
}
if (this.isopen !== type) {
this.throttle = true
this.$emit('change', type)
}
this.isopen = type
// 添加动画类
this.ani = true
this.$nextTick(() => {
this.move(left)
})
// 设置最终移动位置,理论上只要进入到这个函数,肯定是要打开的
},
close() {
this.openState('none')
},
getDirection(x, y) {
if (x > y && x > MIN_DISTANCE) {
return 'horizontal';
}
if (y > x && y > MIN_DISTANCE) {
return 'vertical';
}
return '';
},
/**
* 重置滑动状态
* @param {Object} event
*/
resetTouchStatus() {
this.direction = '';
this.deltaX = 0;
this.deltaY = 0;
this.offsetX = 0;
this.offsetY = 0;
},
/**
* 设置滑动开始位置
* @param {Object} event
*/
stopTouchStart(event) {
this.resetTouchStatus();
const touch = event.touches[0];
this.startX = touch.clientX;
this.startY = touch.clientY;
},
/**
* 滑动中,是否禁止打开
* @param {Object} event
*/
stopTouchMove(event) {
const touch = event.touches[0];
this.deltaX = touch.clientX - this.startX;
this.deltaY = touch.clientY - this.startY;
this.offsetX = Math.abs(this.deltaX);
this.offsetY = Math.abs(this.deltaY);
this.direction = this.direction || this.getDirection(this.offsetX, this.offsetY);
},
getSelectorQuery() {
const views = uni.createSelectorQuery().in(this)
views
.selectAll('.' + this.elClass)
.boundingClientRect(data => {
if (data.length === 0) return
let show = 'none'
if (this.autoClose) {
show = 'none'
} else {
show = this.show
}
this.leftWidth = data[0].width || 0
this.rightWidth = data[1].width || 0
this.buttonShow = show
})
.exec()
}
}
}
// #endif
export default otherMixins